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GZEGYZZE - Platforms (constantly move down, three-wide) LZEGYZZE - Platforms (constantly move up, three-wide) ZZEGYZZE - Platforms (move constantly to the right once you stand on them) PZEGYZZE - Platforms (do not move, sink when stood on) YZEGYZZA - Platforms (constantly move down)ĪZEGYZZE - Platforms (constantly move left and right) TZEGYZZA - Platforms (constantly move up) IZEGYZZA - Platforms (constantly move up and down) GZEGYZZA - Platforms (do not move, lower and fall when stood on) GPEGYZZA - Flying Red Cheep Cheeps (generating) YAEGYZZE - Red Parakoopas (flying, up and down)ĪPEGYZZA - Green Parakoopas (flying, left and right) TAEGYZZA - Goombas (restompable in Second Quest)ĪAEGYZZE - Bullet Bills (single, non-generating) use one that modifies single Goombas and another that modifies group Goombas and you can have two different enemy types to use instead of one. Here is a long list of Game Genie codes to use other enemies (and in some cases, even platforms) instead of Buzzy Beetles.
#Super contra nes game genie codes code#
The second code (TAXKTYZA) is for groups of two or three Goombas.īoth of these are set to the same value (02, which is a Buzzy Beetle), and all that the codes I made do is change both of them to "06" (Goomba). The first code (TAEGYZZA) is for single Goombas. These codes do not change anything except for the enemy that the game uses instead of a Goomba, on "Second Quest". Some doors open as soon as you enter a room - PAEUPZZA
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No invincibility time after being hit by an enemy - ZAXZTIPA Invincibility after hitting an enemy until you switch rooms - AAXZTIPA Megatons (in Chapter 5) do damage instead of killing you instantly - PANGLNYO Medicine jars recover all hearts - GZUULKZEĪll baseball bat items (in Chapters 2, 3, and 5) are replaced with bolas - PEKULAGEĪll laser items (in Chapters 7 and 8) are replaced with super lasers - IESUGEGE + IESUZEGE Medicine jars recover 2.5 hearts instead of 5 - IAUULKZA Medicine jars recover 10 hearts instead of 5 - GPUULKZA The last two chapters use a different quantity digit for the last letter.īig hearts (on the overworld) add 3 extra hearts instead of 1 - LASKLGPAĩ medicine jars on pickup (Chapters 1-7) - PEVLAAPEĩ medicine jars on pickup (Chapter 8) - PEVLPALE
#Super contra nes game genie codes free#
Feel free to experiment with other digits yourself if you want, but be aware. Starting with less than 3 or more than 22 hearts is possible, but not advised since it will cause glitches that are not harmful but can be weird (drinking Coconut Milk with less than three hearts will give you more than 22 heart containers temporarily, etc.). The Chapter 4 code is useless because there are no dungeons in that chapter, but is there for completeness. Refer to the quantity digits below to make your code. The following codes change the number of hearts you start with when you first begin a new chapter (either by playing through normally, or in Review Mode). Here is a list of Game Genie codes that I haven't released until now (except for the SMB ones, which will be posted again):